

this goes double for the special Witch's songs that go into a whole scene each time, that is unskippable. For example, battles can tend to drag on longer than they need to simply because you are forced to watch the opponents take their entire turn without a fast forward or skip button, outside of the battle animations. Bads: There wasn't too many things I found wrong with this games except for a few grips with the game mechanics themselves. The game makes up for this in equipment such as materia like objects called Orbs, used to add additional effects and power to a character. The whole all gameplay reminded me of Final fantasy Tactics Advance, just with a much more basic skill structure, as each character has their own set of unique skills they can learn but not customize i.e FFTA or FE Awakening. But things got more sense of danger as the story went on which made things more thrilling. The games difficulty never felt to overbearing, or ruthless like games like Fire Emblem, which can be a let down at some points as sometimes it even felt like the AI purposely avoided killing my party members in situations I would have been screwed. Each battle can take between 10-30+ minutes but never did it feel boring, even when grinding for levels and money, I enjoyed it. Goods: Stella Glow brings a very anime feel to the SRPG genre, with great deep story telling, interesting casts of characters, great voice acting and a fun addicting battle system. For any JRPG, SRPG, or even just a fan of Anime, this game is well worth the purchase. As Imageepoch's swan song title they really hit it out of the park, making it very sad to know this was end.
